![]() The game also supports FSR 2.1, with the caveat that this could be what the consoles are using, and the dynamic scaling could be higher or lower. The image treatment here from that lower base is staggering, and I would not be shocked to learn that the team that has built or enhanced this with their own custom resolve and AA pass, as it can easily pass as 4K aside from some high-contrast areas that can be slightly unstable from the jittered rendering resolve it uses to up-sample. This is then improved, I suspect, by Unreal Engine’s TAAU to up-sample that back to 4K as often as possible. ![]() The PS5 and Xbox Series X both have two modes: one is the default, which you could call a Quality mode or Ray Tracing mode, which runs at 30fps and has a dynamic scaling resolution with counts ranging from 3456x1944 to 2304x1296, effectively 90% to 60% of 4K. ![]() But before I get into that, I need to note that while the game is cross-generation, our review code only had access to the new-gen consoles and later the PC version. Striking Distance is a relatively small, and certainly new studio, filled with a mix of veterans and new members who have collaborated to create one of the most forward-looking games of this generation. The Callisto Protocol is a game with a myriad of inspirations and references within its design, but on the technical front it is most certainly a leader.
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